📰 A Message from the AdBuxPro Team
Many of you have noticed things have been a bit quiet at AdBuxPro lately — and you’re absolutely right. Over the past few months, several site features have begun to show their age, and we know that’s caused frustration for some of you. We want to sincerely apologize for the inconvenience and take a moment to explain what’s been happening behind the scenes.
For nearly two years, AdBuxPro has been powered by the EvolutionScript platform. While it served us well early on, we’ve faced increasing difficulties receiving technical support from their team since March. For the past several months, our tickets have gone unanswered entirely. This lack of support is the reason some site issues haven’t been resolved as quickly as you — and we — would have liked.
Rather than continuing to patch an aging system, we decided to build something better. Over the past several months, we’ve been hard at work designing AdBuxPro 2.0, a completely new platform built in-house from the ground up. The new version is faster, smarter, and more sustainable — with modern systems for earning, advertising, and engagement.
Here’s what you can expect:
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All your balances, memberships, and referral stats will remain intact — nothing will be lost.
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Familiar features like Offerwalls, PTC, PTSU, and PTP will still be here.
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Plus, we’re introducing a new points-based earning system, along with interactive games, daily quests, social networking features, and more ways to earn and engage.
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The design will be cleaner, mobile-friendly, and packed with new tools for both earners and advertisers.
The official launch of AdBuxPro 2.0 is scheduled for December 16th, coinciding with the expiration of our current EvolutionScript license. After that date, the new system will fully replace the old one.
We’re incredibly grateful for everyone who has supported AdBuxPro since day one. This upgrade isn’t just about fixing bugs — it’s about creating a stronger, more rewarding community platform that can grow with you.
10/31/2025 🧩 Update 1 — Sneak Peek: The Main Game
Before we dive into the main game reveal, we want to reassure everyone that nothing you love is going away. You’ll still be able to earn directly from offerwalls, ads, and tasks just like before — we’re simply making the experience more engaging and genuine for both users and advertisers. You won’t have to play games to earn, but you’ll have the chance to earn even more if you do. Think of it as rearranging the puzzle, not replacing it — keeping the same trusted earning systems, but making them more fun, sustainable, and rewarding for everyone.
Here’s an exclusive first look at our upcoming multiplayer experience — a strategy-filled board game where property control meets tactical warfare. 🏠⚔️
Inspired by timeless strategy board games — but reimagined for the next generation.
It’s like your favorite classic board games… if they let you build armies and take over everything. 💥
Players will compete against each other for daily, weekly, and monthly prizes, battling it out on a living, animated game board. You’ll roll the dice, move your token, and land on tiles that can be points, events, videos, offers, or properties — each with its own rewards and risks.
When you land on an unowned property, you’ll have the option to buy it and make it yours. Each property you own unlocks the ability to build and train troops based on that property’s level — those troops become both your defense and your offensive force for looting or taking over other players’ properties.
If another player lands on your property, they can choose to pay rent (just like in the classics) or risk a direct challenge by trying to loot or seize it. 💥
But choose carefully — a failed attack comes with consequences. If the takeover doesn’t succeed, the attacker must pay four times the normal rent as a penalty.
Success in this game is all about strategy and timing. Fight too often and you might drain your troops, leaving your properties unguarded. Play too safely and others could race ahead in points.
This board game will serve as the foundation of our new entertainment system, but it’s just the beginning. 🎮
We’ll be introducing many more games — including solo adventures, team-based battles, and unique challenges — ensuring there’s something for everyone.
Get ready — this is where engagement becomes entertainment.
Landed on Enemy Property Pop up:

Main Board (Point Values, Layout and some Visual Elements will change before launch):

Loot/Attack Staging (form is still visually basic and will be polished before launch):

Pre-Loot/Attack Odds Form (Still visually basic will be updated before launch)

Individual Property Troop Management Window (Still very basic visually will be polished before launch):

That’s our first sneak peek! We’ve still got plenty under wraps — can’t give away all the surprises just yet. 😉
« Last Edit:
Oct 31st, 2025 at 15:28
by mrhoff »